Hungry Hippo
NUS GDG Level 1 Game - Hungry Hippos
Unity game made for NUS Game Development Group Level 1 Game. It is for educational purposes and is not intended for distribution or sale.
Controls:
(1) W,A,S,D - Move Up, Left, Down and Right
(2) Spacebar - Toggle flashlight
Rules:
(1) Collect all mandrakes in the map and return to your safe house to complete the level (just follow the friendly wisp).
(2) Avoid the hippo(s) at all costs.
(3) Shining the torchlight will stun the hippo giving you some time to run, take note of your battery level
(4) Once all mandrakes are collected the hippo CANNOT be stunned anymore.
(5) Good luck!
Team Members:
- Tan Chong Min - Project Manager, Programmer (Enemy AI)
- Min Hein Aung - Lead Programmer, Art/Animation/Audio Integration
- Yeo Wei Hng - Programmer (Gameplay)
- Chan Ger Hean - Programmer (Menu), Designer
- Amelia - Artist, Programmer
- Bryan - Programmer
- Sze Long - Artist
- Tee Kai Kiat - Music, Sound Effects
Credits:
Art Assets -
Placeholder Background and Character art by Goldmetal - https://assetstore.unity.com/packages/2d/characters/top-down-2d-rpg-assets-pack-188718
Bloodstain1 sprite on http://clipart-library.com/clip-art/blood-splatter-transparent-25.htm
Main menu font on https://www.fontspace.com/nightmare-pills-font-f30706
Scripts -
ShadowCaster2DTileMap.cs by SeksitSeeton - https://github.com/SeksitSeeton/Auto-add-Shadow-Caster-2D-on-TileMap/tree/main/Assets
Status | Prototype |
Platforms | HTML5 |
Authors | MinHeinA, Yeo Wei Hng, Kenji-chan, SodaGummy |
Made with | Unity |
Tags | Horror |
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